It’s time well spent since being able to get a squad to a control point quickly and safely will help your team be successful. A word of caution though: while it’s easy to get these birds in the air, keeping them there and getting anything accomplished – like hovering, attacking, airlifting tanks and landing – is going to take some serious practice. The Battlefield 1942 flight engine wasn’t designed for rotary-winged planes, but the Battlefield Vietnam engine is designed with them in mind making the helicopters much easier to fly. I know, I know, Desert Combat, the popular Battlefield 1942 mod, had choppers, but those ‘copters were too dang hard to fly. In Battlefield 1942 it was easy for one person to take key control points, but now how many teammates are nearby affects the speed one is taken while one person can still take a CP, a squad is going to take it quicker.īattlefield Vietnam has a ton of era specific tanks and jets, but the big vehicle addition is the helicopters. The more control points you own, the faster the other team loses their tickets. You can lose tickets by either re-spawning after a death or not controlling enough control points. The most common game-mode is Conquest, where each team is given a certain amount of tickets and if your team’s tickets reach zero, you lose. There is a single player mode, but the bots are mental midgets and are only good for target practice - any meaningful game-time is going to be spent online playing other people.įor those new to the series, let me do a quick recap. Battlefield Vietnam continues the team-based motif from 1942 with the Americans and the South Vietnamese against the North Vietnamese Army and the Vietcong. If you were expecting another revolution here you’re going to be disappointed this one’s about evolution, not revolution.
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How do you add enough new features to call it a full game, while not making radical changes to what made it so successful in the first place? Battlefield Vietnam does an excellent job at bringing some new ideas to the table while preserving the “Battlefield” feel. When you have a game that revolutionized a genre like Battlefield 1942 did creating a sequel is a balancing act.